Thursday, October 21, 2010

Week 3 EOC: Jeopardy - Challenges and Oppurtunities

I think that jeopardy should be played for every class where a lot of definitions, terms and/or concepts etc. will be overviewed. It not only promotes the ‘maker’of the jeopardy game to search for definitions and/or learn them. It gives the ‘maker’ the opportunity to make an in depth dive in to whatever the hell he/she is placing in the jeopardy boxes. It is at the very least 20 things of whatever chapter we are on, in which we can be somewhat experts in. We don’t want to make it too easy or to hard. So searching for great box items is essential. By doing this we sometimes look into a subject, or two, or three, and ultimately disregard it as a box item because it is to easy or to hard. We in turn review more then what seems to be just 20 items to place in boxes J.

The whole challenge is to think of items to review, and make sure that it is relevant to our own major, that also serves as an opportunity for studying terms that which we wouldn’t bother to study if it wasn’t for the game. Another Challenge is that making the game requires a lot of time researching depending on how rich you want the game content be. Now the kicker I would think is definitely an opportunity. The fact that we will share jeopardy games will probably be an ultimate study/chapter review of progressively the key points of the chapter. Also, the fact that it is a game and that everyone gets the opportunity to answer in what seems to be against other students. We tend to grasp definitions better if they are correlated into an interactive game.

Formulating the game was quite simple. The key for me was to break the categories down and finding things within that category. The book that we are using is easy to understand, which makes ‘making’ the game easier than expected.

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